Noah
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Against insurmountable odds, the Mundanes have launched a daring rescue for Beth. Luckily, they're not alone... the Horsemen are with them.
But luck might not get them that far, though. Beth is being held deep within the heart of the Dark One's territory.
What if Demons weren't just Demons, but something much worse?
Now they've found themselves deep in the Dark One's headquarters, without backup or a chance to retreat. It's all or nothing. And...
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Description
There are nine known realms, a world for each race, including dwarves, gnomes, and elves. In the middle rests Middang3ard.
Each world knows the others. Each, except Earth.
Humans long ago turned their backs on magic, throwing their stock into science and technology, their governments shielding the people from the reality of what was going on elsewhere. So be it. Humans were never very good at getting along with other races anyway.
Then the Dark...
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The Mundanes finally have a chance to stop the Dark One. Too bad they have to die to do it.
After Jose's untimely death, the Mundanes must step up as the new leaders of the MERC world. However, Jose's shoes are hella big to fill.
To try to lighten the mood, the Mundanes head to the Island to find one of the most precious substances in all of Middang3ard: Ambrosia.
It was, after all, Jose's favorite drink. In an effort to raise morale, they figure,...
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Description
Who knew tabletop RPG's were training manuals to teach humans about our allies?
Robert "Suzuki" Fletcher's on a mission to save to one of his fellow Mundanes who was captured by the Dark One's forces. His teammate is being held in the heart of enemy territory . . . and his HUD gives him a horrible chance of surviving.
It's time to level up.
Soliciting the help of other more experienced MERCs, the team needs to gain the skills necessary to rescue...