Alternate Reality Game Designer Jane McGonigal
(eBook)

Book Cover
Average Rating
Published
Lerner Publishing Group|Lerner Publishing Group, 2014.
ISBN
9781467724883
Lexile measure
790L
Status
Available Online

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Format
eBook
Language
English
Accelerated Reader
MG
Level 4.8, 1 Points
Lexile measure
790

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Citations

APA Citation, 7th Edition (style guide)

Anastasia Suen., & Anastasia Suen|AUTHOR. (2014). Alternate Reality Game Designer Jane McGonigal . Lerner Publishing Group|Lerner Publishing Group.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Anastasia Suen and Anastasia Suen|AUTHOR. 2014. Alternate Reality Game Designer Jane McGonigal. Lerner Publishing Group|Lerner Publishing Group.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Anastasia Suen and Anastasia Suen|AUTHOR. Alternate Reality Game Designer Jane McGonigal Lerner Publishing Group|Lerner Publishing Group, 2014.

MLA Citation, 9th Edition (style guide)

Anastasia Suen, and Anastasia Suen|AUTHOR. Alternate Reality Game Designer Jane McGonigal Lerner Publishing Group|Lerner Publishing Group, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work IDc2af22f2-4904-43fc-50af-9cfa0c916d54-eng
Full titlealternate reality game designer jane mcgonigal
Authorsuen anastasia
Grouping Categorybook
Last Update2024-04-18 05:58:14AM
Last Indexed2024-04-18 10:13:43AM

Book Cover Information

Image Sourcehoopla
First LoadedDec 25, 2023
Last UsedApr 11, 2024

Hoopla Extract Information

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    [synopsis] => Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.
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