Gamelife: A Memoir
(eAudiobook)

Book Cover
Average Rating
Published
Macmillan Audio, 2015.
ISBN
9781427271150
Status
Available Online

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Physical Description
6h 25m 0s
Format
eAudiobook
Language
English

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Citations

APA Citation, 7th Edition (style guide)

Michael W. Clune., Michael W. Clune|AUTHOR., & Peter Berkrot|READER. (2015). Gamelife: A Memoir . Macmillan Audio.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Michael W. Clune, Michael W. Clune|AUTHOR and Peter Berkrot|READER. 2015. Gamelife: A Memoir. Macmillan Audio.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Michael W. Clune, Michael W. Clune|AUTHOR and Peter Berkrot|READER. Gamelife: A Memoir Macmillan Audio, 2015.

MLA Citation, 9th Edition (style guide)

Michael W. Clune, Michael W. Clune|AUTHOR, and Peter Berkrot|READER. Gamelife: A Memoir Macmillan Audio, 2015.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouping Information

Grouped Work ID74570860-2f35-7753-4fbb-8f987aa869d6-eng
Full titlegamelife
Authorclune michael w
Grouping Categorybook
Last Update2024-04-19 22:01:00PM
Last Indexed2024-04-20 00:49:51AM

Book Cover Information

Image Sourcesyndetics
First LoadedJun 9, 2022
Last UsedApr 19, 2024

Hoopla Extract Information

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    [synopsis] => You have been awakened.Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people."Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality. In telling the story of his youth through seven computer games, Michael W. Clune captures the part of childhood we live alone.
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