Assassination generation : video games, aggression, and the psychology of killing
(Book)

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Published
New York : Little, Brown and Company, 2016.
ISBN
9780316265935, 0316265934
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LocationCall NumberStatus
Crete Public Library District - Adult Nonfiction302.23 GROSSMAN, D.On Shelf
Eisenhower Public Library District - Stacks302.231 GROOn Shelf
Forest Park Public Library - Stacks794.8 GROOn Shelf
Lansing Public Library - Adult Nonfiction302.23 GROOn Shelf
Linda Sokol Francis Brookfield Library - Stacks302.23 GROOn Shelf
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Published
New York : Little, Brown and Company, 2016.
Format
Book
Physical Desc
264 pages ; 22 cm
Language
English
ISBN
9780316265935, 0316265934

Notes

Bibliography
Includes bibliographical references (pages 233-251) and index.
Description
The author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket.

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Citations

APA Citation, 7th Edition (style guide)

Grossman, D., Paulsen, K., & Miserany, K. (2016). Assassination generation: video games, aggression, and the psychology of killing (First edition.). Little, Brown and Company.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Grossman, Dave, Kristine, Paulsen and Katie, Miserany. 2016. Assassination Generation: Video Games, Aggression, and the Psychology of Killing. Little, Brown and Company.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Grossman, Dave, Kristine, Paulsen and Katie, Miserany. Assassination Generation: Video Games, Aggression, and the Psychology of Killing Little, Brown and Company, 2016.

MLA Citation, 9th Edition (style guide)

Grossman, Dave,, Kristine Paulsen, and Katie Miserany. Assassination Generation: Video Games, Aggression, and the Psychology of Killing First edition., Little, Brown and Company, 2016.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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