Game time : understanding temporality in video games
(Book)
Author
Published
Bloomington, Indiana : Indiana University Press, [2018].
ISBN
9780253032782, 0253032784, 9780253032867, 0253032865
Status
Description
Loading Description...
Also in this Series
Checking series information...
Copies
Location | Call Number | Status |
---|---|---|
Prairie State College - Stacks | GV1469.34.P79 H36 2018 | On Shelf |
More Details
Published
Bloomington, Indiana : Indiana University Press, [2018].
Format
Book
Physical Desc
xi, 230 pages ; 23 cm.
Language
English
ISBN
9780253032782, 0253032784, 9780253032867, 0253032865
Notes
Bibliography
Includes bibliographical references and index.
Description
"Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating ...Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room."--Publisher's website.
Reviews from GoodReads
Loading GoodReads Reviews.
Citations
APA Citation, 7th Edition (style guide)
Hanson, C. (2018). Game time: understanding temporality in video games . Indiana University Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Hanson, Christopher. 2018. Game Time: Understanding Temporality in Video Games. Indiana University Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Hanson, Christopher. Game Time: Understanding Temporality in Video Games Indiana University Press, 2018.
MLA Citation, 9th Edition (style guide)Hanson, Christopher. Game Time: Understanding Temporality in Video Games Indiana University Press, 2018.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Loading Staff View.