What video games have to teach us about learning and literacy
(Book)
Author
Published
New York : Palgrave Macmillan, 2007.
ISBN
9781403984531, 1403984530
Status
Description
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Also in this Series
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Copies
Location | Call Number | Status |
---|---|---|
Downers Grove Public Library - 2nd Floor - Adult | 371.334 GEE | On Shelf |
Frankfort Public Library District - Stacks | GAMES VIDEO Gee | On Shelf |
Hodgkins Public Library District - Stacks | 794.8019 GEE | On Shelf |
Oak Lawn Public Library - Stacks | 794.8019 GEE | On Shelf |
Prairie Trails Public Library District - Stacks | 794.8 GEE | On Shelf |
More Details
Published
New York : Palgrave Macmillan, 2007.
Format
Book
Physical Desc
249 pages ; 24 cm
Language
English
ISBN
9781403984531, 1403984530
Notes
General Note
"December 2007"--T.p. verso.
Bibliography
Includes bibliographical references (pages [229]-239) and index.
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Citations
APA Citation, 7th Edition (style guide)
Gee, J. P. (2007). What video games have to teach us about learning and literacy (Revised and updated edition.). Palgrave Macmillan.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Gee, James Paul. 2007. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy Palgrave Macmillan, 2007.
MLA Citation, 9th Edition (style guide)Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy Revised and updated edition., Palgrave Macmillan, 2007.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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