What video games have to teach us about learning and literacy
(Book)

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Published
New York : Palgrave Macmillan, 2007.
ISBN
9781403984531, 1403984530
Status

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Copies

LocationCall NumberStatus
Downers Grove Public Library - 2nd Floor - Adult371.334 GEEOn Shelf
Frankfort Public Library District - StacksGAMES VIDEO GeeOn Shelf
Hodgkins Public Library District - Stacks794.8019 GEEOn Shelf
Oak Lawn Public Library - Stacks794.8019 GEEOn Shelf
Prairie Trails Public Library District - Stacks794.8 GEEOn Shelf

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Published
New York : Palgrave Macmillan, 2007.
Format
Book
Physical Desc
249 pages ; 24 cm
Language
English
ISBN
9781403984531, 1403984530

Notes

General Note
"December 2007"--T.p. verso.
Bibliography
Includes bibliographical references (pages [229]-239) and index.

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Citations

APA Citation, 7th Edition (style guide)

Gee, J. P. (2007). What video games have to teach us about learning and literacy (Revised and updated edition.). Palgrave Macmillan.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Gee, James Paul. 2007. What Video Games Have to Teach Us About Learning and Literacy. Palgrave Macmillan.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy Palgrave Macmillan, 2007.

MLA Citation, 9th Edition (style guide)

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy Revised and updated edition., Palgrave Macmillan, 2007.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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