Reality is broken : why games make us better and how they can change the world
(Book)
Author
Published
New York : Penguin Press, 2011.
ISBN
9781594202858, 1594202850
Status
Villa Park Public Library - Nonfiction
306.487 MCG
1 available
306.487 MCG
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Villa Park Public Library - Nonfiction | 306.487 MCG | On Shelf |
Location | Call Number | Status |
---|---|---|
Batavia Public Library District - Adult Nonfiction | 306.487 MCG | On Shelf |
Eisenhower Public Library District - Stacks | 306.4 MCG | On Shelf |
Frankfort Public Library District - Stacks | SOCIAL SCIENCE MEDIA STUDIES McGonigal | On Shelf |
Glenside Public Library District - Nonfiction | 306.48 Mcg | On Shelf |
Glenwood-Lynwood Public Library District - Stacks | 306.487 MCG | On Shelf |
Subjects
LC Subjects
More Details
Published
New York : Penguin Press, 2011.
Format
Book
Physical Desc
388 pages : illustrations ; 25 cm
Language
English
ISBN
9781594202858, 1594202850
Notes
Bibliography
Includes bibliographical references and index.
Description
Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Citations
APA Citation, 7th Edition (style guide)
McGonigal, J. (2011). Reality is broken: why games make us better and how they can change the world . Penguin Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)McGonigal, Jane. 2011. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World Penguin Press, 2011.
MLA Citation, 9th Edition (style guide)McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World Penguin Press, 2011.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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