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"Ro Devereux can predict your future. Or, at least, the app she built for her senior project can. Working with her neighbor, a retired behavioral scientist, Ro created an app called MASH, designed around the classic game Mansion Apartment Shack House, that can predict a person’s future with 93% accuracy. The app will even match users with their soulmates. Though it was only supposed to be a class project, MASH quickly takes off and gains the attention...
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In this world, each emoji has only one facial expression, except for Gene, who is bursting with multiple expressions. Determined to become normal, Gene enlists the help of his handy best friend Hi-5 and Jailbreak. Together, these unlikely heroes embark on an epic app-venture through the apps on the phone, each its own wild and fun world, to find the code that will fix Gene!
6) Click'd
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"After spending the summer at coding camp, Allie Navarro is excited to share the app she built with her friends, until it starts to cause problems between them"--
8) I speak boy
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Twelve-year-old Emmy is struggling to understand boys when she discovers a magic "app" that can read their thoughts, which soon drives a wedge between her and best friend Harper.
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"Pay close attention and you might solve this. On Monday afternoon, five students at Bayview High walk into detention. Bronwyn, the brain, is Yale-bound and never breaks a rule. Addy, the beauty, is the picture-perfect homecoming princess. Nate, the criminal, is already on probation for dealing. Cooper, the athlete, is the all-star baseball pitcher. And Simon, the outcast, is the creator of Bayview High's notorious gossip app. Only, Simon never makes...
11) Computer science
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How can computers talk to one another . . . and to you? Why is artificial intelligence the new buzzword? How can computers make you healthier? The answers to all those questions- and more-are in science . . . and in this book. Computers are a vital part of the world today, so the more you know about them and how they work, the better off you'll be. Read on to find out more about how they are made and used. And it's not just computers-science is all...
12) Killer app
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The new RavenWing app downloads more than horror stories: it unleashes a swarm of attacking ravens on the unwary user--can the Librarian return the birds to their proper book?
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Who wants to be an app developer? In this title, prospective app developers will meet pioneers in the app development field, examine the history of app development, learn what app developers do, the software they use, where they work, and mobile devices' effects on the industry. Table of contents, infographics, timeline, fun facts, a glossary, and an index are included. Aligned to Common Core Standards and correlated to state standards.
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When gamers want to play a video game, they don t have to write every line of code while doing so. In this book, readers learn why programs and applications, which are premade code bundled for easy use. Readers learn how programs and applications are created. An integral part of this process is learning how different sections of code can be packaged together. Many elementary readers already know how to use computer programs and applications, but what...
18) A better app
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"How could a smarter app make life easier for your friends or family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at apps they already use (the pros and cons of them) in a specific way to figure out how to improve them. Design thinking fosters innovation, creativity, and even empathy--essential...
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This title introduces the concept of "if this, then that" in coding by using relatable real-world examples. Vivid photographs and easy-to-read text aid comprehension for early readers. Features include an infographic, fun facts, Making Connections questions, a glossary, and an index. QR Codes in the book give readers access to book-specific resources to further their learning.
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Willis Wilbur volume 2
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English
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"Nine-year-old Willis Wilbur enlists his friends Shelley and Margot to help him with his school passion project, creating a coaching app, but Willis does not know anything about technology and soon Shelley wants to work on her own passion project"--Provided by publisher.
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