Catalog Search Results
Author
Language
English
Formats
Description
"Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Author
Language
English
Formats
Description
"ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Author
Series
Language
English
Description
Creating animated movies is easier than ever using stop-motion techniques and everyday technology. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information... Glossary of key words. Index. Informative sidebars....
Author
Series
Language
English
Description
Have you ever wondered how web pages are built? Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information. Glossary of key words. Index. Informative sidebars. Sources for further research. Table of contents....
Author
Series
Language
English
Description
The Coding at the Grocery Store book presents early learners with a grocery store challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding Onstage book presents early learners with a theater story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
Author
Series
Language
English
Description
The Coding at the Water Park book presents early learners with a water park story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
Author
Series
Language
English
Description
With Squishy Circuits, you can create your own electrical circuits using soft, squishy dough. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
11) Hacking T-Shirts
Author
Series
Language
English
Description
You can make a lot of interesting things with old T-shirts and a few craft supplies. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Author
Series
Language
English
Description
At makerspaces, makers of all kinds share tools and knowledge to help each other complete projects. Through simple text written to foster creativity and problem solving, students will learn how to start their own makerspaces. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Author
Series
Language
English
Formats
Description
With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.
Author
Series
Language
English
Formats
Description
Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.
Author
Language
English
Formats
Description
"Using just a few basic components, it is easy to create customized electric jewelry. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Author
Language
English
Formats
Description
"The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Formats
Description
Simple, everyday cardboard can be a powerful tool for creating new things. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Author
Series
Language
English
Formats
Description
Makers and inventors rely on prototypes to test out and refine their projects. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Didn't find it?
Can't find what you are looking for? Suggest a purchase. Submit Request