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"School operations across the world were interrupted and it was made apparent that structures and processes present in our schools weren't as flexible and equitable as we need them to be. From Reopen to Reinvent is about the opportunity to overthrow an education system that is not working for its students. The book is grounded in what educators should build to deal with the challenges that stem from widespread learning needs and social and emotional...
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Starting with a simple four-step process (get started, get ready, get buy-in, and get going), this complete guide helps you select the right technology, then offers detailed sections on how to design content, develop activities, and work with both facilitators and producers.
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"From the authors of the bestselling Fact vs. Fiction, this book offers easy-to-implement lessons to engage students in becoming media literacy "digital detectives," looking for clues, questioning motives, uncovering patterns, developing theories and, ultimately, delivering a verdict"--
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"Although the transition to online education is happening more abruptly than anyone anticipated, technology-supported teaching may be here to stay. This guide explores the challenges involved in online teaching and guides educators and administrators to identify and understand best practices. It is a valuable tool to help you and your students succeed in synchronous and asynchronous settings this school year and beyond. Learn strategies for engaging...
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This book shows how schools can--and must--develop expertise in "learning variation" (understanding how different kinds of minds learn) and apply this knowledge to classroom instruction in order to address the chronic learning challenges and achievement gap faced by millions of students. Barringer shows how using what we know about learning variation with a focus on discovering learning strengths, not just deficits, can help schools create plans for...
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How would you like to have a robot for a teacher? While robots will never replace human teachers, they are helping students learn in and out of the classroom. Informational text, fun facts, and full-color images about educational robots stimulate the curiosity of young readers. A "Words to Know" feature helps students master new vocabulary. This cutting-edge book includes a fun activity that will help students learn about programming and supports...
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Pre-K and elementary school-aged children are naturally curious about the world around them. They love to explore and play, in fact, that's how they learn. That innate drive to discover and willingness to try is also what makes Littles great at embracing new opportunities. In Google Apps for Littles, author-educators Christine Pinto and Alice Keeler encourage teachers to tap into their young students' curiosity, particularly when it comes to technology....
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"In Rewiring Education, Couch shares the professional lessons he's learned during his 50-plus years in education and technology. He takes us behind Apple's major research study, Apple Classrooms of Tomorrow (ACOT), and its follow-up (ACOT 2), highlighting the powerful effects of the Challenge-Based Learning framework. Going beyond Apple's walls, he also introduces us to some of the most extraordinary parents, educators, and entrepreneurs from around...
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Robot competitions are a fun way for people who build robots to test their designs. Roboticists face off in exciting challenges and contests to determine whose robot is the smartest, the fastest, or the strongest. From playing soccer to moving through mazes to completing search-and-rescue missions, these robots are designed to do amazing things. Find out more about fascinating robot competitions all around the world and how they're challenging people...
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One of the first champions of the positive effects of gaming reveals the dark side of today's digital and social media.
Today's schools are eager to use the latest technology in the classroom, but rather than improving learning, the new e-media can just as easily narrow students' horizons. Education innovator James Paul Gee first documented the educational benefits of gaming a decade ago in his classic What Video Games Have to Teach Us About Learning...
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"Do you have Chromebooks in the classroom? Then this book is for you! Conquer remote learning and digital leaning experiences like a pro! Whether Chromebooks are a new addition to your school, or you have recently gone 1:1 in the classroom, or been using them for years and you want to make the most of technology for your learners." --
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"Look around at today's youth and you can see how technology has changed their lives. They lie on their beds and study while listening to mp3 players, texting and chatting online with friends, and reading and posting Facebook messages. How does the new, charged-up, multitasking generation respond to traditional textbooks and lectures? Are we effectively reaching today's technologically advanced youth? Rewired is the first book to help educators...
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"Teachers nationwide are adopting immersive technology- devices and software that provide augmented, virtual and mixed reality experiences- to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported...
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In every online class, some students are wildly successful, some earn average or slightly below-average grades, some barely pass, some fail, and some drop out. Whatever a student's age, situation, or lifestyle, everything needed for successfully completing an online class is right here in this book. Each chapter covers a specific element of online learning and provides the new online student with practical strategies and how-to information so that...
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"A dive-right-in, quick-start guide for busy library professionals who want to build literacy, STEAM, and other 21st-century skills using simple robots in a fun, collaborative environment. Provides the only guidebook currently available about robotics written by a librarian, for librarians--a simple, practical guide that virtually any librarian can use, no prior tech experience necessary. Guides librarians in using their knowledge of literacy, youth...
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"Cell phones are an important part of life for many kids and teens. They use cell phones to keep in touch with friends, to look up facts, and for emergencies. But should cell phones be allowed in school? This book introduces readers to major arguments for and against cell phones in the classroom. Readers will be able to take in the arguments and supporting facts to make an informed opinion of their own. Through accessible text, fact boxes, and a graphic...
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"A comprehensive guide for integrating educational technology in the K-12 classroom.This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, The Classroom Teacher's Technology Survival Guide is replete with practical tips teachers can easily use to engage their students and make their classrooms places where both...
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"Ash and her friends are reporters. They were ready to lead their school news show, The News at Nine, sponsored by Van Ness Media, when an unfortunate incident involving a dancing teacher, an irresponsibly reported story, and a viral video got them kicked off the crew. So Ash, Maya, and Brielle decide to start their own news show, The Underground News. And soon they stumble on a big lead- Van Ness Media, the educational company that provides their...
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