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After a long day of school it's nice to be able to come home and play your favorite video game, but could too much game time be helpful or harmful? It might keep you from getting the exercise you need, interacting with friends and family, or completing your homework. Put the game control down and think about it. You decide! This title will allow students to determine the main idea of a text; recount the key details and explain how they support
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Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we...
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"Three high school students attempt to repair their lives after a school shooting"--
Powerful and tense, Thoughts & Prayers is an extraordinary novel that explores what it means to heal and to feel safe in a world that constantly chooses violence. Claire, Eleanor, and Brezzen have little in common. Claire fled to Minnesota with her older brother, Eleanor is the face of a social movement, and Brezzen retreated into the fantasy world of Wizards & Warriors....
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"A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming. The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts,...
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"For teens, obsessive game play can interfere with school, friends, and getting enough physical exercise. The Gaming Overload Workbook provides proven-effective strategies and tools to help teens set limits on screen time and create a more grounded, well-balanced life"--
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Violence in the media is a major topic of debate, and video games are often at the center of these debates. Are they too violent? Does playing a violent video game have any impact on a young person becoming violent themselves? Readers are encouraged to form their own answers to these challenging questions and to back them up with facts from the enlightening text. A detailed graphic organizer, vivid photographs, and helpful fact boxes are also included...
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"Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating ...Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability,...
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