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"This book studies videogame addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology, among others, to reveal how today's gamers interact with and become consumed by the virtual worlds of their videogames"--Provided by publisher.
23) Arcadia
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"For years, society has debated whether violent video games harm a player's sanity. But what if one was specifically designed to make you commit murder? Tech journalist Desmond Lewis hasn't been a hardcore gamer in years, but there's something inexplicably addicting about Rogue Horizon, a VR survival horror beta given only to a select few. When Lewis begins suffering from violent dreams and disturbing hallucinations, he suspects the game may be linked...
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The World Health Organization included gaming disorder in the 2018 edition of its International Classification of Diseases, but video game addiction has been a problem since the first at-home and arcade video game consoles. Video Game Addiction examines the history of video game addiction, explores controversies in the video game industry, and discusses the future advances of gaming disorder treatment and solutions.
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Accessing the online world provides new, exciting, and disturbing things. You probably discovered porn, gaming, social media, and endless information on any subject that interests you. Soon you learned that with a smartphone in hand, you were granted Internet access 24/7, anytime, anywhere.With all this saturation of digital media, it is not surprising that people get hooked so easily. When we are overexposed to anything that overstimulates the pleasure...
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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common...
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When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world; first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify ̀game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea....
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"Videogames explores the design and culture of videogames since the mid-2000s, investigating the ground-breaking contemporary design work, creative and rebellious player communities and the political conversations that contribute to the defining genre of our time. A star-studded cast of contributors consider the wide spectrum of gaming life, from blockbusters The Last of Us and Overwatch through to cultural phenomena such as Minecraft, and alongside...
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Approaches to digital game studies volume 6
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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as "survival horror" as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical...
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"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer...
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"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister...
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"WARNING: This video game may impair your judgment. It may cause sleep deprivation, alienation of friends and family, weight loss or gain, neglect of one's basic needs as well as the needs of loved ones and/or dependents, and decreased performance on the job. The distinction between fantasy and reality may become blurred. Play at your own risk. Not responsible for suicide attempts, whether failed or successful. No such warning was included on the...
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